How Grim Repper works

The squad

One person starts a squad and shares its invite code. Seasons run 3, 6 or 8 weeks, starting on the day the organiser picks.

Tick one workout a day and it's worth 50 points. The server keeps the score, so nobody can award themselves extra.

The draw

When a week ends, whoever scored least that week meets the Repper. It deals them a forfeit card. If two or more of you tie at the bottom, you all draw. A squad of one never draws.

The organiser sets the spice: Mild, Spicy or Unhinged is the hottest card the Repper can deal.

Nope, proof and the vote

You get one Nope per season: hand the card back and get a different one.

You have 72 hours to post a photo or video as proof. Only your squad can see it.

The rest of the squad votes. It counts once half or more say yes. Proof posted with no decision by the deadline counts too.

No proof in 72 hours and you're a ๐Ÿ”. A dodge or a rejected proof doubles your next forfeit (two cards). Only dodgers get the chicken.

Season passes

Week 1 is free. To stay in after that, each player needs a season pass, bought by themselves or covered by the organiser. It's due when week 2 starts, with 3 days' grace.

Unpaid players are quietly removed: no chicken, and any forfeit they still owed is dropped. Nobody sees who paid for whom.

A pass buys your place in the season. It never buys points, a better card or an outcome, and there are no prizes.

Stay safe

No card is worth getting hurt. Every card has limits: cold water 60 seconds at most, movement indoors or in your own yard, bodyweight reps only, clothes stay on.

If a card isn't safe for you, use your Nope or take the chicken. Film only yourself, and bleep other people's names.

See something that isn't OK? Tap Report under it. We look at every report within 24 hours.